Active Learning, Active Minds: How Interactive Floors Are Changing the Way Pupils Learn
Active Learning, Active Minds: How Interactive Floors Are Changing the Way Pupils Learn
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In many primary classrooms, movement can often feel like a disruption. Yet, when used purposefully, it becomes one of the most powerful tools for learning. Interactive floors like ActiveFloor are helping schools shift the narrative. Supporting pupils to move more, engage better, and achieve stronger outcomes.
Why Movement Matters in the Classroom
When pupils are physically engaged, they’re more likely to stay focused, remember what they’ve learned, and enjoy the process. This is backed by growing evidence. The UK Chief Medical Officers recommend children engage in moderate to vigorous physical activity every day. But according to Sport England’s 2023 Active Lives survey, only 47.8% of children meet this target.
The challenge is clear: children are sitting too much, especially in the classroom. For some pupils (those with SEND, or those who struggle with attention) this creates a barrier to learning. Movement-based learning provides a solution.
What Is ActiveFloor?
ActiveFloor is a ceiling or trolley-mounted projector that turns any classroom floor into an interactive, motion-activated surface. Pupils control the floor by jumping, stepping, running and crawling to respond to games and challenges. It's as easy to use as a touchscreen, just flipped 90 degrees.
With ready-made games, lesson-aligned content, and customisable templates, teachers can use ActiveFloor for lesson delivery, movement breaks, or unstructured play.
This makes it not only a valuable resource for KS1 and further, but also a useful tool for group work, confidence building and SEND inclusion.
How Schools Use ActiveFloor
Schools across the UK are using ActiveFloor in creative and practical ways:
- Maths: Pupils race to the correct answer in a number bond challenge
- Literacy: Spelling games with letter collection
- Phonics: Sound and movement activities for early reading
- Languages: Pupils step on the correct translation in a vocabulary match
- PE Lessons: Warm-ups that involve quizzes, races, and brain teasers
Screen Time, Without the Screen-Time Problem
Screen time is a valid concern in schools. ActiveFloor offers a different kind of experience. Pupils don’t sit passively. They get up, move together and interact face-to-face.
Rather than isolating learners with individual screens, ActiveFloor encourages collaboration. It also provides a welcome balance between digital learning and healthy activity.
Not Just for PE – Classroom Integration Across Lessons
Although ActiveFloor works brilliantly in PE or movement sessions, it’s also a classroom teaching tool.
Teachers can:
- Start a lesson with a vocabulary challenge
- Use it for group quizzes or plenaries
- Set it up for golden time
- Tailor games to reinforce prior learning
It’s adaptable, easy to manage, and motivates pupils to take part. Even those who may be reluctant to engage in traditional learning.
Discover our training and software support for interactive classroom tools
Practical Benefits for Schools and Teachers
- Easy to use: Simple setup with pre-loaded templates and games
- Engages all learners: Especially effective for SEND and EAL pupils
- Supports wellbeing: Boosts mood, concentration and classroom climate
"My class now looks forward to maths, even those who used to switch off. ActiveFloor has changed that." EYFS Teacher, Bradford
Book a Demo – See ActiveFloor in Action
Whether you're planning a new early years space or want to make better use of classroom movement, ActiveFloor provides a fun, purposeful solution. Book an in-person or online demo to experience it yourself.
You’ll see how it fits into your existing teaching, and we’ll support you every step of the way.

